DA:I Gameplay Features - Combat video now up!!
The party used is mainly IB, Viv and Sera, though at times it is Blackwall, Cole and Dorian. The Inquisitor used changes during the vid.
:: snip ::
Also in the video, we see -
The Inquisitor’s icon is a green palm, though at points it is an orange palm. Is this a status effect or do we have the choice of several icons?
Named enemies fought: Fereldan Frostback dragon, Corpse, Wraith, Rage Demon [not named but an obvious returning enemy], Terror [new kind of demon], Avvar Defender [we’re fighting Avvar??], Venatori Spellbinder, Venatori Mage [what’s the difference?], Venatori Zealot, a huge creature at 2:22 that I presume is an ogre
Codex Entries unlocked: Archers, Wraith, Fennec [note: this is the name of the small fox-raccoon type creatures see previously in trailers], Shade, Foot Soldier
Discovered: Drakon’s Rise (Emprise du Lion regions discovered 5/16) & Old Whitter’s Farm (Crestwood regions discovered, 8/19)
The Winter school of magic: “Masters of this school of magic summon cold that bites deeper than the cruelest winter. Their icy spells slow and weaken enemies.”
The Inferno school of magic: “Masters of this school of magic dominate the battlefield with unrelenting fire. Enemies who survive the initial blast are driven mad with terror or burn to death in inquenchable flames.”
The Flashfire ability: “You ignite an enemy with searing pain and send them fleeing in panic. Fire damage: 200% weapon damage. Fear duration: 4 seconds”
The Pyromancer ability: “You have mastered the summoning of fire, increasing your effectiveness when panicking or burning enemies. Burning duration bonus: 25%. Fear duration bonus: 25%. Willpower on unlock +3.” [looks like a passive ability]
The Searing Glyph ability: “Targets hit by fire mine are launched into the air and lit aflame, leaving them burning. Burning: 100% weapon damage per second. Burning duration: 10 seconds”
The Fire Mine ability: “You mark the ground with a glyph that takes a short time to prime. Once it is ready, it will erupt into flame when an enemy crosses it, damaging and staggering the target. Fire damage: 400% weapon damage. Activation delay: 3 seconds. Cooldown time: 12 seconds. Cost: 35 mana. Eldritch detonator ability: Use on incapacitated foes for a combo.”